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» Distance-Ranked Connectivity Compression of Triangle Meshes
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IV
1999
IEEE
91views Visualization» more  IV 1999»
13 years 12 months ago
Triangle Mesh Compression for Fast Rendering
Modern GIS(Geographic Information System) application programs and simulation systems have to handle large datasets for rendering. Currently three dimensional rendering hardware a...
Dong-Gyu Park, Yang-Soo Kim, Hwan-Gue Cho
CAD
2000
Springer
13 years 7 months ago
Efficiently computing and updating triangle strips for real-time rendering
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generatio...
Jihad El-Sana, Francine Evans, Aravind Kalaiah, Am...
JCISE
2002
204views more  JCISE 2002»
13 years 7 months ago
Hierarchical Iso-Surface Extraction
The extraction and display of iso-surfaces is a standard method for the visualization of volume data sets. In this paper we present a novel approach that utilizes a hierarchy on b...
Ulf Labsik, Kai Hormann, Martin Meister, Günt...
CGF
2005
126views more  CGF 2005»
13 years 7 months ago
FreeLence - Coding with Free Valences
We introduce FreeLence, a novel and simple single-rate compression coder for triangle manifold meshes. Our method uses free valences and exploits geometric information for connect...
Felix Kälberer, Konrad Polthier, Ulrich Reite...
IWDW
2005
Springer
14 years 1 months ago
Watermarking of 3D Irregular Meshes Based on Wavelet Multiresolution Analysis
In this paper, we propose a robust watermarking method for 3-D triangle surface meshes. Most previous methods based on the wavelet analysis can process only semi-regular meshes. Ou...
Min-Su Kim, Sébastien Valette, Ho-Youl Jung...