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AIIDE
2008
13 years 11 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
STOC
2001
ACM
122views Algorithms» more  STOC 2001»
14 years 9 months ago
Provisioning a virtual private network: a network design problem for multicommodity flow
Consider a setting in which a group of nodes, situated in a large underlying network, wishes to reserve bandwidth on which to support communication. Virtual private networks (VPNs...
Anupam Gupta, Jon M. Kleinberg, Amit Kumar, Rajeev...
INFOCOM
2005
IEEE
14 years 2 months ago
Designing wireless radio access networks for third generation cellular networks
— In third generation (3G) cellular networks, base stations are connected to base station controllers by pointto-point (usually T1/E1) links. However, today’s T1/E1 based backh...
Tian Bu, Mun Choon Chan, Ramachandran Ramjee
ISCA
2010
IEEE
240views Hardware» more  ISCA 2010»
14 years 1 months ago
Modeling critical sections in Amdahl's law and its implications for multicore design
This paper presents a fundamental law for parallel performance: it shows that parallel performance is not only limited by sequential code (as suggested by Amdahl’s law) but is a...
Stijn Eyerman, Lieven Eeckhout
CIAC
2006
Springer
103views Algorithms» more  CIAC 2006»
14 years 15 days ago
Provisioning a Virtual Private Network Under the Presence of Non-communicating Groups
Virtual private network design in the hose model deals with the reservation of capacities in a weighted graph such that the terminals in this network can communicate with one anoth...
Friedrich Eisenbrand, Edda Happ