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» Distributed 3D Audio Rendering
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ICIP
2007
IEEE
14 years 4 months ago
Dynamic Audio-Visual Mapping using Fused Hidden Markov Model Inversion Method
Realistic audio-visual mapping remains a very challenging problem. Having short time delay between inputs and outputs is also of great importance. In this paper, we present a new ...
Le Xin, Jianhua Tao, Tieniu Tan
SI3D
2005
ACM
14 years 3 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
EGPGV
2004
Springer
147views Visualization» more  EGPGV 2004»
14 years 3 months ago
I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data
This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering proce...
Hongfeng Yu, Kwan-Liu Ma, Joel Welling
ICAD
2004
13 years 11 months ago
A Generic, Semantically-Based Design Approach for Spatial Auditory Computer Displays
This paper describes a design approach for creating generic computer user interfaces with spatial auditory displays. It proposes a structured depiction process from formulating mo...
Christopher Frauenberger, Robert Höldrich, Al...
SI3D
2006
ACM
14 years 3 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer