Abstract—We present a silicon neuron that uses shunting inhibition (conductance-based) with a synaptic rise-time to achieve synchrony. Synaptic rise-time promotes synchrony by de...
Validating distributed systems is particularly difficult, since failures may occur due to a correlated occurrence of faults in different parts of the system. This paper describes ...
Michel Cukier, Ramesh Chandra, David Henke, Jessic...
Distributed applications can fail in subtle ways that depend on the state of multiple parts of a system. This complicates the validation of such systems via fault injection, since...
Ramesh Chandra, Ryan M. Lefever, Michel Cukier, Wi...
Validation of distributed systems using fault injection is difficult because of their inherent complexity, lack of a global clock, and lack of an easily accessible notion of a gl...
Ramesh Chandra, Michel Cukier, Ryan M. Lefever, Wi...
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...