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ISCAS
2006
IEEE
112views Hardware» more  ISCAS 2006»
14 years 3 months ago
Silicon neurons that inhibit to synchronize
Abstract—We present a silicon neuron that uses shunting inhibition (conductance-based) with a synaptic rise-time to achieve synchrony. Synaptic rise-time promotes synchrony by de...
John V. Arthur, Kwabena Boahen
SRDS
1999
IEEE
14 years 1 months ago
Fault Injection based on a Partial View of the Global State of a Distributed System
Validating distributed systems is particularly difficult, since failures may occur due to a correlated occurrence of faults in different parts of the system. This paper describes ...
Michel Cukier, Ramesh Chandra, David Henke, Jessic...
DSN
2000
IEEE
14 years 2 months ago
Loki: A State-Driven Fault Injector for Distributed Systems
Distributed applications can fail in subtle ways that depend on the state of multiple parts of a system. This complicates the validation of such systems via fault injection, since...
Ramesh Chandra, Ryan M. Lefever, Michel Cukier, Wi...
SRDS
2000
IEEE
14 years 2 months ago
Dynamic Node Management and Measure Estimation in a State-Driven Fault Injector
Validation of distributed systems using fault injection is difficult because of their inherent complexity, lack of a global clock, and lack of an easily accessible notion of a gl...
Ramesh Chandra, Michel Cukier, Ryan M. Lefever, Wi...
NETGAMES
2004
ACM
14 years 3 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...