Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
This article comprehensively surveys the work accomplished during the past decade on an approach to analyze concurrent systems qualitatively and quantitatively, by combining functi...
Nicolas Coste, Hubert Garavel, Holger Hermanns, Fr...
Abstract. Clocks are a mechanism for providing synchronization barriers in concurrent programming languages. They are usually implemented using primitive communication mechanisms a...
This paper presents hardware and software mechanisms to enable concurrent direct network access (CDNA) by operating systems running within a virtual machine monitor. In a conventi...
Jeffrey Shafer, David Carr, Aravind Menon, Scott R...
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...