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CONCUR
2007
Springer
14 years 4 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...
ISOLA
2010
Springer
13 years 8 months ago
Ten Years of Performance Evaluation for Concurrent Systems Using CADP
This article comprehensively surveys the work accomplished during the past decade on an approach to analyze concurrent systems qualitatively and quantitatively, by combining functi...
Nicolas Coste, Hubert Garavel, Holger Hermanns, Fr...
CC
2009
Springer
141views System Software» more  CC 2009»
14 years 10 months ago
Compile-Time Analysis and Specialization of Clocks in Concurrent Programs
Abstract. Clocks are a mechanism for providing synchronization barriers in concurrent programming languages. They are usually implemented using primitive communication mechanisms a...
Nalini Vasudevan, Olivier Tardieu, Julian Dolby, S...
HPCA
2007
IEEE
14 years 10 months ago
Concurrent Direct Network Access for Virtual Machine Monitors
This paper presents hardware and software mechanisms to enable concurrent direct network access (CDNA) by operating systems running within a virtual machine monitor. In a conventi...
Jeffrey Shafer, David Carr, Aravind Menon, Scott R...
ICALP
2009
Springer
14 years 5 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre