Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
Providing real-time multimedia services over a best-effort network is challenging due to the stringent delay requirements in the presence of complex network dynamics. Multiple des...
Ying Li, Chao Tian, Suhas N. Diggavi, Mung Chiang,...
Optimized opportunistic multicast scheduling (OMS) has been studied previously by the authors for homogeneous cellular networks, where the problem of efficiently transmitting a co...
Tze-Ping Low, Man-On Pun, Yao-Win Peter Hong, C.-C...
The past five years witnessed a rapid development in wireless sensor networks, which have been widely used in military and civilian applications. Due to different requirements in t...
An ad-hoc network comprises mobile nodes that cooperate with each other using wireless connections to route both data and control packets within the network. As the low transmissi...