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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
GLOBECOM
2008
IEEE
14 years 2 months ago
Network Resource Allocation for Competing Multiple Description Transmissions
Providing real-time multimedia services over a best-effort network is challenging due to the stringent delay requirements in the presence of complex network dynamics. Multiple des...
Ying Li, Chao Tian, Suhas N. Diggavi, Mung Chiang,...
ICASSP
2009
IEEE
13 years 11 months ago
Optimized opportunistic multicast scheduling (OMS) over heterogeneous cellular networks
Optimized opportunistic multicast scheduling (OMS) has been studied previously by the authors for homogeneous cellular networks, where the problem of efficiently transmitting a co...
Tze-Ping Low, Man-On Pun, Yao-Win Peter Hong, C.-C...
NAS
2010
IEEE
13 years 5 months ago
A Probabilistic Routing Protocol for Heterogeneous Sensor Networks
The past five years witnessed a rapid development in wireless sensor networks, which have been widely used in military and civilian applications. Due to different requirements in t...
Yuefei Hu, Wenzhong Li, Xiao Chen, Xin Chen, Sangl...
ACSC
2004
IEEE
13 years 11 months ago
Kerberos Assisted Authentication in Mobile Ad-hoc Networks
An ad-hoc network comprises mobile nodes that cooperate with each other using wireless connections to route both data and control packets within the network. As the low transmissi...
Asad Amir Pirzada, Chris McDonald