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» Distributed Rendering for Scalable Displays
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PVG
2003
IEEE
212views Visualization» more  PVG 2003»
14 years 2 months ago
SLIC: Scheduled Linear Image Compositing for Parallel Volume Rendering
Parallel volume rendering offers a feasible solution to the large data visualization problem by distributing both the data and rendering calculations among multiple computers con...
Aleksander Stompel, Kwan-Liu Ma, Eric B. Lum, Jame...
TOG
2002
156views more  TOG 2002»
13 years 8 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...
IPPS
2007
IEEE
14 years 3 months ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
ICDCSW
2003
IEEE
14 years 2 months ago
SACCS: Scalable Asynchronous Cache Consistency Scheme for Mobile Environments
In this paper, we propose a novel cache consistency maintenance scheme, called Ë Ð Ð ×ÝÒ ÖÓÒÓÙ× ÓÒ× ×Ø Ò Ý Ë Ñ (SACCS), for mobile environments. It relies on ...
Zhijun Wang, Sajal K. Das, Hao Che, Mohan Kumar
ICPP
2008
IEEE
14 years 3 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...