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HIS
2008
13 years 10 months ago
Improving the Performance of Partitioning Methods for Crowd Simulations
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
SIBGRAPI
2008
IEEE
14 years 3 months ago
Simulation and Rendering of Opus Palladium 3D Mosaics
Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. T...
Vladimir Alves dos Passos, Marcelo Walter
IPPS
2000
IEEE
14 years 1 months ago
Network Survivability Simulation of a Commercially Deployed Dynamic Routing System Protocol
With the ever-increasing demands on server applications, many new server services are distributed in nature. We evaluated one hundred deployed systems and found that over a one-yea...
Abdur Chowdhury, Ophir Frieder, Paul Luse, Peng-Ju...
IPPS
2007
IEEE
14 years 3 months ago
Using an FPGA for Fast Bit Accurate SoC Simulation
In this paper we describe a sequential simulation method to simulate large parallel homo- and heterogeneous systems on a single FPGA. The method is applicable for parallel systems...
Pascal T. Wolkotte, Philip K. F. Hölzenspies,...
HPCA
1999
IEEE
14 years 1 months ago
Improving the Accuracy vs. Speed Tradeoff for Simulating Shared-Memory Multiprocessors with ILP Processors
Previous simulators for shared-memory architectures have imposed a large tradeoff between simulation accuracy and speed. Most such simulators model simple processors that do not e...
Murthy Durbhakula, Vijay S. Pai, Sarita V. Adve