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CHI
2004
ACM
14 years 9 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
NETGAMES
2006
ACM
14 years 2 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 1 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
SIGECOM
2004
ACM
129views ECommerce» more  SIGECOM 2004»
14 years 2 months ago
Evaluating example-based search tools
A crucial element in consumer electronic commerce is a catalog tool that not only finds the product for the user, but also convinces him that he has made the best choice. To do th...
Pearl Huan Z. Pu, Pratyush Kumar
INTERACT
2003
13 years 10 months ago
A Design System based on Architectural Representations
: A wide variety of drawing packages is available for architectural design. However, most of these systems are oriented to the production of final technical drawings, and only few ...
Sviataslau Pranovich, Jarke J. van Wijk