Abstract—Networks-on-chip (NoC) for general-purpose multiprocessors require quality of service mechanisms to allow realtime streaming applications to be executed along with laten...
Many real-time systems must control their CPU utilizations in order to meet end-to-end deadlines and prevent overload. Utilization control is particularly challenging in distribut...
Xiaorui Wang, Dong Jia, Chenyang Lu, Xenofon D. Ko...
This paper presents a load-based transmission scheduling (LoBaTS) protocol for wireless ad hoc networks. Since terminals in these networks may be required to forward unequal amoun...
Brian J. Wolf, Joseph L. Hammond, Harlan B. Russel...
Existing and upcoming distributed multimedia applications require highly diverse services to satisfy their communication needs. Service integrated communication systems should be c...
In this paper we show how game theory and Gibbs sampling techniques can be used to design a self-optimizing algorithm for minimizing end-to-end delays for all flows in a multi-clas...