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AUIC
2004
IEEE
15 years 6 months ago
e-Ghosts: Leaving Virtual Footprints in Ubiquitous Workspaces
Ubiquitous workspaces are future media-rich environments that employ new forms of operating systems and services to coordinate and manage interactions between people, multiple dis...
Michael Vernik, Steven Johnson, Rudi Vernik
81
Voted
CGVR
2006
15 years 3 months ago
Extensible Interface Using Projector-Based Augmentation
- This paper describes our design and implementations of projector-based computer augmented environment that allows users to interchange digital information between a computer and ...
Sang Heon Han, Jung Hoon Kim, Tae Soo Yun, Dong Ho...
JEI
2006
107views more  JEI 2006»
15 years 2 months ago
Color appearance in high-dynamic-range imaging
When viewing images on a monitor, we are adapted to the lighting conditions of our viewing environment as well as the monitor itself, which can be very different from the lighting ...
Ahmet Oguz Akyüz, Erik Reinhard
VC
2010
197views more  VC 2010»
14 years 9 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
15 years 1 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...