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AFRIGRAPH
2003
ACM
15 years 7 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
JUCS
2008
134views more  JUCS 2008»
15 years 2 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
122
Voted
ETRA
2010
ACM
221views Biometrics» more  ETRA 2010»
15 years 9 months ago
Advanced gaze visualizations for three-dimensional virtual environments
Gaze visualizations represent an effective way for gaining fast insights into eye tracking data. Current approaches do not adequately support eye tracking studies for three-dimens...
Sophie Stellmach, Lennart Nacke, Raimund Dachselt
ATAL
2005
Springer
15 years 8 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
SIGGRAPH
2000
ACM
15 years 6 months ago
Environment matting extensions: towards higher accuracy and real-time capture
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate li...
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff,...