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DCOSS
2006
Springer
14 years 9 days ago
Efficient In-Network Processing Through Local Ad-Hoc Information Coalescence
We consider in-network processing via local message passing. The considered setting involves a set of sensors each of which can communicate with a subset of other sensors. There is...
Onur Savas, Murat Alanyali, Venkatesh Saligrama
NETGAMES
2003
ACM
14 years 1 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
ICCAD
2003
IEEE
144views Hardware» more  ICCAD 2003»
14 years 5 months ago
A High-level Interconnect Power Model for Design Space Exploration
— In this paper, we present a high-level power model to estimate the power consumption in semi-global and global interconnects. Such interconnects are used for communications bet...
Pallav Gupta, Lin Zhong, Niraj K. Jha
SPAA
2010
ACM
14 years 1 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
ECAI
2010
Springer
13 years 6 months ago
Continuous Conditional Random Fields for Regression in Remote Sensing
Conditional random fields (CRF) are widely used for predicting output variables that have some internal structure. Most of the CRF research has been done on structured classificati...
Vladan Radosavljevic, Slobodan Vucetic, Zoran Obra...