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NOSSDAV
2004
Springer
14 years 2 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
SIGCOMM
2012
ACM
11 years 11 months ago
Finishing flows quickly with preemptive scheduling
Today’s data centers face extreme challenges in providing low latency. However, fair sharing, a principle commonly adopted in current congestion control protocols, is far from o...
Chi-Yao Hong, Matthew Caesar, Brighten Godfrey
EUROSYS
2009
ACM
14 years 6 months ago
Improving the responsiveness of internet services with automatic cache placement
The backends of today’s Internet services rely heavily on caching at various layers both to provide faster service to common requests and to reduce load on back-end components. ...
Alexander Rasmussen, Emre Kiciman, V. Benjamin Liv...
ICRA
2008
IEEE
173views Robotics» more  ICRA 2008»
14 years 3 months ago
Bayesian reinforcement learning in continuous POMDPs with application to robot navigation
— We consider the problem of optimal control in continuous and partially observable environments when the parameters of the model are not known exactly. Partially Observable Mark...
Stéphane Ross, Brahim Chaib-draa, Joelle Pi...
DCOSS
2007
Springer
14 years 3 months ago
An Adaptive Scheduling Protocol for Multi-scale Sensor Network Architecture
In self-organizing networks of battery-powered wireless sensors that can sense, process, and communicate, energy is the most crucial and scarce resource. However, since sensor netw...
Santashil PalChaudhuri, David B. Johnson