We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Today’s data centers face extreme challenges in providing low latency. However, fair sharing, a principle commonly adopted in current congestion control protocols, is far from o...
The backends of today’s Internet services rely heavily on caching at various layers both to provide faster service to common requests and to reduce load on back-end components. ...
Alexander Rasmussen, Emre Kiciman, V. Benjamin Liv...
— We consider the problem of optimal control in continuous and partially observable environments when the parameters of the model are not known exactly. Partially Observable Mark...
In self-organizing networks of battery-powered wireless sensors that can sense, process, and communicate, energy is the most crucial and scarce resource. However, since sensor netw...