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GAMEON
2000
15 years 6 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
INFOCOM
2010
IEEE
15 years 3 months ago
Multicast Scheduling with Cooperation and Network Coding in Cognitive Radio Networks
—Cognitive Radio Networks (CRNs) have recently emerged as a promising technology to improve spectrum utilization by allowing secondary users to dynamically access idle primary ch...
Jin Jin, Hong Xu, Baochun Li
JSAC
2010
129views more  JSAC 2010»
15 years 3 months ago
An adaptive link layer for heterogeneous multi-radio mobile sensor networks
—An important challenge in mobile sensor networks is to enable energy-efficient communication over a diversity of distances while being robust to wireless effects caused by node...
Jeremy Gummeson, Deepak Ganesan, Mark D. Corner, P...
DIGRA
2003
Springer
15 years 10 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
SIGDOC
2010
ACM
15 years 2 months ago
Musical interaction patterns: communicating computer music knowledge in a multidisciplinary project
The growing popularity of mobile devices gave birth to a still emergent research field, called Mobile Music, and concerning the development of musical applications for use in thes...
Luciano Vargas Flores, Evandro Manara Miletto, Mar...