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IEEECGIV
2009
IEEE
14 years 2 months ago
GPU Supported Patch-Based Tessellation for Dual Subdivision
A novel patch-based tessellation method for a dual subdivision scheme, the Doo-Sabin subdivision, is presented. Patch-based refinement for face-split subdivision schemes such as ...
Fengtao Fan, Fuhua (Frank) Cheng
EDUTAINMENT
2008
Springer
13 years 9 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
VC
2010
160views more  VC 2010»
13 years 5 months ago
A lightweight approach to repairing digitized polygon meshes
Abstract When designing novel algorithms for geometric processing and analysis, researchers often assume that the input conforms to several requirements. On the other hand, polygon...
Marco Attene
TOG
2008
137views more  TOG 2008»
13 years 7 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
SIAMNUM
2010
127views more  SIAMNUM 2010»
13 years 2 months ago
The Discrete Duality Finite Volume Method for Convection-diffusion Problems
In this paper we extend the discrete duality finite volume (DDFV) formulation to the steady convection-diffusion equation. The discrete gradients defined in DDFV are used to define...
Yves Coudière, Gianmarco Manzini