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MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 8 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
IWCLS
2007
Springer
14 years 1 months ago
On Lookahead and Latent Learning in Simple LCS
Learning Classifier Systems use evolutionary algorithms to facilitate rule- discovery, where rule fitness is traditionally payoff based and assigned under a sharing scheme. Most c...
Larry Bull
IJVR
2006
166views more  IJVR 2006»
13 years 7 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
ICMLA
2008
13 years 8 months ago
Automated Analysis for Detecting Beams in Laser Wakefield Simulations
Laser wakefield particle accelerators have shown the potential to generate electric fields thousands of times higher than those of conventional accelerators. The resulting extreme...
Daniela Mayumi Ushizima, Oliver Rübel, Prabha...
AAAI
2007
13 years 9 months ago
Best-First AND/OR Search for Graphical Models
The paper presents and evaluates the power of best-first search over AND/OR search spaces in graphical models. The main virtue of the AND/OR representation is its sensitivity to ...
Radu Marinescu 0002, Rina Dechter