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DAGM
2003
Springer
14 years 1 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICALP
2003
Springer
14 years 1 months ago
Fixed-Parameter Algorithms for the (k, r)-Center in Planar Graphs and Map Graphs
The (k, r)-center problem asks whether an input graph G has ≤ k vertices (called centers) such that every vertex of G is within distance ≤ r from some center. In this paper we ...
Erik D. Demaine, Fedor V. Fomin, Mohammad Taghi Ha...
ISCA
2010
IEEE
340views Hardware» more  ISCA 2010»
14 years 27 days ago
Necromancer: enhancing system throughput by animating dead cores
Aggressive technology scaling into the nanometer regime has led to a host of reliability challenges in the last several years. Unlike onchip caches, which can be efficiently prot...
Amin Ansari, Shuguang Feng, Shantanu Gupta, Scott ...
IPPS
2002
IEEE
14 years 22 days ago
Utilization-Based Heuristics for Statically Mapping Real-Time Applications onto the HiPer-D Heterogeneous Computing System
Real-time applications continue to increase in importance as they are employed in various critical areas, such as command and control systems. These applications have traditionall...
Shoukat Ali, Jong-Kook Kim, Yang Yu, Shriram B. Gu...
MICRO
2002
IEEE
127views Hardware» more  MICRO 2002»
14 years 22 days ago
DELI: a new run-time control point
The Dynamic Execution Layer Interface (DELI) offers the following unique capability: it provides fine-grain control over the execution of programs, by allowing its clients to obse...
Giuseppe Desoli, Nikolay Mateev, Evelyn Duesterwal...
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