Tracking 3D people from monocular video is often poorly constrained. To mitigate this problem, prior knowledge should be exploited. In this paper, the Gaussian process spatio-temp...
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. There are mainly two approaches: 1) Recording the motion u...
— The goal of this study is a system for a robot to imitate human dances. This paper describes the process to generate whole body motions which can be performed by an actual bipe...
This paper applies an algorithm, based on Tensor Decomposition, to a new synthesis application: by using sampled motions of people of different ages under different emotional stat...
We present a system for generation and recognition of oscillatory gestures. Inspired by gestures used in two representative human-tohuman control areas, we consider a set of oscil...
Charles J. Cohen, Lynn Conway, Daniel E. Koditsche...