Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Recently, much work has been done in multiple ob-4 ject tracking on the one hand and on reference model adaptation5 for a single-object tracker on the other side. In this paper, we...
This paper describes an on-going effort to investigate problems and approaches for achieving Web-service-based, dynamic and collaborative e-learning. In this work, a Learning Cont...
Abstract. This paper presents a strategy of dynamic user modeling for sketchbased user interface. A user model is defined as an incremental decision tree for a specific user. A dra...
A novel method for crowd flow modeling and anomaly detection is proposed for both coherent and incoherent scenes. The novelty is revealed in three aspects. First, it is a unique ut...