With faster graphics hardware comes the possibility to realize even more complicated applications that require more detailed data and provide better presentation. The processors ke...
This paper examines how computation can be mapped across the nodes of a distributed search system to effectively utilize available resources. We specifically address computationa...
Larry Huston, Alex Nizhner, Padmanabhan Pillai, Ra...
Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems,...
The multipass-rendering method integrating radiosity with ray-tracing gives one of the best solutions for synthesizing photo-realistic images. However, the method is also computat...
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...