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CHI
2002
ACM
14 years 11 months ago
False prophets: exploring hybrid board/video games
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game tha...
Regan L. Mandryk, Diego S. Maranan
EDBT
2008
ACM
149views Database» more  EDBT 2008»
14 years 11 months ago
A probabilistic trust model for semantic peer to peer systems
Semantic peer to peer (P2P) systems are fully decentralized overlay networks of people or machines (called peers) sharing and searching varied resources (documents, videos, photos...
Gia Hien Nguyen, Philippe Chatalic, Marie-Christin...
I3D
2010
ACM
14 years 8 months ago
Cascaded Light Propagation Volumes for Real-Time Indirect Illumination
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
Anton Kaplanyan, Carsten Dachsbacher
ICCAD
2003
IEEE
158views Hardware» more  ICCAD 2003»
14 years 7 months ago
Approaching the Maximum Energy Saving on Embedded Systems with Multiple Voltages
Dynamic voltage scaling (DVS) is arguably the most effective energy reduction technique. The multiple-voltage DVS systems, which can operate only at pre-determined discrete voltag...
Shaoxiong Hua, Gang Qu
CSCW
2010
ACM
14 years 7 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...