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TCSV
2002
107views more  TCSV 2002»
13 years 7 months ago
Design, performance analysis, and implementation of a super-scalar video-on-demand system
Despite the availability of video-on-demand (VoD) services in a number of cities around the world, large-scale deployment of VoD services in a metropolitan area is still economical...
Jack Y. B. Lee, C. H. Lee
ISCA
2010
IEEE
237views Hardware» more  ISCA 2010»
13 years 5 months ago
High performance cache replacement using re-reference interval prediction (RRIP)
Practical cache replacement policies attempt to emulate optimal replacement by predicting the re-reference interval of a cache block. The commonly used LRU replacement policy alwa...
Aamer Jaleel, Kevin B. Theobald, Simon C. Steely J...
SIAMCO
2010
116views more  SIAMCO 2010»
13 years 5 months ago
Large-Population LQG Games Involving a Major Player: The Nash Certainty Equivalence Principle
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Minyi Huang
EGH
2010
Springer
13 years 5 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
CVPR
2011
IEEE
13 years 2 months ago
Intrinsic Dense 3D Surface Tracking
This paper presents a novel intrinsic 3D surface distance and its use in a complete probabilistic tracking framework for dynamic 3D data. Registering two frames of a deforming 3D ...
Yun Zeng, Chaohui Wang, Yang Wang, David Gu, Dimit...