Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
—Traditional hierarchical namespaces are not sufficient for representing and managing the rich semantics of today’s storage systems. In this paper, we discuss the principles o...
Zhichen Xu, Magnus Karlsson, Chunqiang Tang, Chris...
A new class of embedded devices is emerging that has a mixture of traditional firmware (written in C/C++) with an embedded virtual machine (e.g., Java). For these devices, the main...
—Joint routing-and-scheduling has been considered in wireless mesh networks for its significant performance improvement. While existing work assumes it, accurate traffic inform...
Understanding and managing the response time of web services is of key importance as dependence on the World Wide Web continues to grow. We present Remote Latency-based Management...