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ISTA
2007
13 years 10 months ago
Game Theory-based Data Mining Technique for Strategy Making of a Soccer Simulation Coach Agent
: Soccer simulation is an effort to motivate researchers to perform artificial and robotic intelligence investigations in a multi-agent system framework. In this paper, we propose ...
Amin Milani Fard, Vahid Salmani, Mahmoud Naghibzad...
AIIDE
2009
13 years 10 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
JSAC
2007
82views more  JSAC 2007»
13 years 8 months ago
Multihoming of Users to Access Points in WLANs: A Population Game Perspective
— We consider non-cooperative mobiles, each faced with the problem of which subset of WLANs access points (APs) to connect and multihome to, and how to split its traffic among t...
Srinivas Shakkottai, Eitan Altman, Anurag Kumar
IFIPTCS
2010
13 years 6 months ago
A Game-Theoretic Approach to Routing under Adversarial Conditions
Abstract. We present a game-theoretic framework for modeling and solving routing problems in dynamically changing networks. The model covers the aspects of reactivity and non-termi...
James Gross, Frank G. Radmacher, Wolfgang Thomas
CEC
2009
IEEE
14 years 3 months ago
Symmetric networks foster to evolve desirable turn-taking rules in dispersion games
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Akira Namatame, Hiroshi Sato