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PUC
2010
87views more  PUC 2010»
13 years 5 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
VR
2010
IEEE
147views Virtual Reality» more  VR 2010»
13 years 5 months ago
Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments
Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewe...
Lane Phillips, Brian Ries, Michael Kaeding, Victor...
TVCG
2012
215views Hardware» more  TVCG 2012»
11 years 9 months ago
Geometric Calibration of Head-Mounted Displays and its Effects on Distance Estimation
Abstract—Head-mounted displays (HMDs) allow users to observe virtual environments (VEs) from an egocentric perspective. However, several experiments have provided evidence that e...
Falko Kellner, Benjamin Bolte, Gerd Bruder, Ulrich...
CVPR
2005
IEEE
14 years 9 months ago
Graph Embedding: A General Framework for Dimensionality Reduction
In the last decades, a large family of algorithms supervised or unsupervised; stemming from statistic or geometry theory have been proposed to provide different solutions to the p...
Shuicheng Yan, Dong Xu, Benyu Zhang, HongJiang Zha...
ICCV
1999
IEEE
14 years 9 months ago
Stereo Reconstruction from Multiperspective Panoramas
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been c...
Heung-Yeung Shum, Richard Szeliski