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DIGRA
2003
Springer
14 years 1 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
ESEM
2007
ACM
13 years 11 months ago
How Software Designs Decay: A Pilot Study of Pattern Evolution
A common belief is that software designs decay as systems evolve. This research examines the extent to which software designs actually decay by studying the aging of design patter...
Clemente Izurieta, James M. Bieman
PUC
2000
83views more  PUC 2000»
13 years 7 months ago
Patterns of Home Life: Informing Design For Domestic Environments
This paper considers how we may provide support for the development of general design principles in domestic environments. In particular we examine the potential for using design p...
John A. Hughes, Jon O'Brien, Tom Rodden, Mark Roun...
WCRE
2005
IEEE
14 years 1 months ago
Design Pattern Detection in Eiffel Systems
The use of design patterns in a software system can provide strong indications about the rationale behind the system’s design. As a result, automating the detection of design pa...
Wei Wang, Vassilios Tzerpos
HICSS
2010
IEEE
260views Biometrics» more  HICSS 2010»
14 years 2 months ago
Standardized Device Services - A Design Pattern for Service Oriented Integration of Medical Devices
Service oriented device architecture (SODA) is a promising approach for enabling a continuous IT support of medical processes in hospitals. However, there is a lack of specific de...
Christian Mauro, Ali Sunyaev, Jan Marco Leimeister...