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SIBGRAPI
2006
IEEE
14 years 3 months ago
Plausible Image Based Soft Shadows Using Occlusion Textures
This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mo...
Elmar Eisemann, Xavier Décoret
GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
14 years 3 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
ICIP
2003
IEEE
14 years 11 months ago
Object-based video compression scheme with optimal bit allocation among shape, motion and texture
In object-based video, the encoding of the video data is decoupled into the encoding of shape, motion and texture information, which enables certain functionalities like content-b...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...
3DPVT
2006
IEEE
204views Visualization» more  3DPVT 2006»
14 years 3 months ago
Multimodal 3D Shape Recovery from Texture, Silhouette and Shadow Information
Recent efforts attempt to combine together information of different passive methods. Critical issues in this research are the choice of data and how to combine such data in order ...
Luca Ballan, Guido Maria Cortelazzo
JMIV
2006
100views more  JMIV 2006»
13 years 9 months ago
Mixed-State Auto-Models and Motion Texture Modeling
In image motion analysis as well as for several application fields like daily pluviometry data modeling, observations contain two components of different nature. A first part is ma...
Patrick Bouthemy, C. Hardouin, Gwenaëlle Piri...