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ICPR
2008
IEEE
14 years 4 months ago
Automatic pose estimation of 3D facial models
Pose estimation plays an essential role in many computer vision applications, such as human computer interaction (HCI), driver attentiveness monitoring, face recognition, automati...
Yi Sun, Lijun Yin
CW
2004
IEEE
14 years 1 months ago
3D Character Model Creation from Cel Animation
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita
ICIP
2004
IEEE
14 years 11 months ago
Joint object-based video encoding and power management for energy efficient wireless video communications
In this paper, we consider dynamic resource allocation for object-based wireless video communications. In object-based video coding, a video frame is comprised of objects that are...
Haohong Wang, Yiftach Eisenberg, Fan Zhai, Aggelos...
IISWC
2006
IEEE
14 years 3 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
RT
2001
Springer
14 years 2 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan