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CGF
2011
13 years 4 days ago
A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering
Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the ...
Hongzhi Wu, Julie Dorsey, Holly E. Rushmeier
CGF
2008
188views more  CGF 2008»
13 years 8 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
RT
2001
Springer
14 years 1 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
CGF
2000
174views more  CGF 2000»
13 years 8 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel
VISUALIZATION
1996
IEEE
14 years 22 days ago
Visualization of Complex Models Using Dynamic Texture-based Simplification
We are investigating methods for simplifying complex models for interactive visualizations using texture-based representations. This paper presents a simplification method which d...
Daniel G. Aliaga