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DATE
2006
IEEE
122views Hardware» more  DATE 2006»
14 years 3 months ago
Power analysis of mobile 3D graphics
— The world of 3D graphics, until recently restricted to high-end workstations and game consoles, is rapidly expanding into the domain of mobile platforms such as cellular phones...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi
VISUALIZATION
1997
IEEE
14 years 2 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
NIPS
2007
13 years 11 months ago
The discriminant center-surround hypothesis for bottom-up saliency
The classical hypothesis, that bottom-up saliency is a center-surround process, is combined with a more recent hypothesis that all saliency decisions are optimal in a decision-the...
Dashan Gao, Vijay Mahadevan, Nuno Vasconcelos
CGF
2008
201views more  CGF 2008»
13 years 10 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
CGF
2005
199views more  CGF 2005»
13 years 9 months ago
Glare Generation Based on Wave Optics
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a ...
Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishit...