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ICSE
2009
IEEE-ACM
13 years 5 months ago
Architecture-driven self-adaptation and self-management in robotics systems
We describe an architecture-centric design and implementation approach for building self-adapting and selfmanaging robotics systems. The basis of our approach is the concept of me...
George Edwards, Joshua Garcia, Hossein Tajalli, Da...
CORR
2012
Springer
230views Education» more  CORR 2012»
12 years 3 months ago
RT-SLAM: A Generic and Real-Time Visual SLAM Implementation
Abstract. This article presents a new open-source C++ implementation to solve the SLAM problem, which is focused on genericity, versatility and high execution speed. It is based on...
Cyril Roussillon, Aurélien Gonzalez, Joan S...
ERCIMDL
2005
Springer
113views Education» more  ERCIMDL 2005»
14 years 1 months ago
The DSpace Open Source Digital Asset Management System: Challenges and Opportunities
Last year at the ECDL 2004 conference, we reported some initial progress and experiences developing DSpace as an open source community-driven project [8], particularly as seen from...
Robert Tansley, MacKenzie Smith, Julie Harford Wal...
DAC
1999
ACM
13 years 12 months ago
Cycle and Phase Accurate DSP Modeling and Integration for HW/SW Co-Verification
We present our practical experience in the modeling and integration of cycle/phase-accurate instruction set architecture (ISA) models of digital signal processors (DSPs) with othe...
Lisa M. Guerra, Joachim Fitzner, Dipankar Talukdar...
HPDC
2007
IEEE
14 years 1 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...