The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orches...
Mark J. Weal, Danius T. Michaelides, Mark K. Thomp...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
VIENA Classroom is a collaborative hypermedia education system which is a component of the Virtual Interactive Environment for Workgroups (VIEW), a collaborative environment based...
Werner Winiwarter, Osami Kagawa, Shin'ichi Konomi,...
In the real world there seem to be essential differences between shops, tourist offices, city halls, theatres and museums. However, when we try to design virtual environments allow...