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PRESENCE
1998
108views more  PRESENCE 1998»
13 years 6 months ago
Navigating Large-Scale 'Desk-Top' Virtual Buildings: Effects of Orientation Aids and Familiarity
Two experiments investigated components of participants’ spatial knowledge when they navigated large-scale ‘‘virtual buildings’’ using ‘‘desk-top’’ (i.e., nonimm...
Roy A. Ruddle, Stephen J. Payne, Dylan M. Jones
PRESENCE
1998
91views more  PRESENCE 1998»
13 years 6 months ago
Integrating Pedagogical Agents into Virtual Environments
In order for a virtual environment to be effective as a training tool, it is not enough to concentrate on the fidelity of the renderings and the accuracy of the simulated behavior...
W. Lewis Johnson, Jeff Rickel, Randy Stiles, Allen...
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 6 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones
APGV
2010
ACM
236views Visualization» more  APGV 2010»
13 years 10 months ago
The effect of stereo and context on memory and awareness states in immersive virtual environments
Spatial awareness is crucial for human performance efficiency of any task that entails perception of space. Memory of spaces is an imperfect reflection of the cognitive activity (...
Adam Bennett, Matthew Coxon, Katerina Mania
PRESENCE
2007
127views more  PRESENCE 2007»
13 years 6 months ago
Causal Perception in Virtual Reality and its Implications for Presence Factors
Causality is an important aspect of how we construct reality. Yet, while many psychological phenomena have been studied in their relation to virtual reality (VR), very little work...
Marc Cavazza, Jean-Luc Lugrin, Marc Buehner