Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
The rapid increase in the data volumes for the past few decades has intensified the need for high processing power for database and data mining applications. Researchers have acti...
Anastassia Ailamaki, Naga K. Govindaraju, Dinesh M...
Traditional processor scheduling mechanisms in operating systems are fairly rigid, often supportingonly one fixed scheduling policy, or, at most, a few "scheduling classes&qu...
Nanoelectronic devices are expected to have extremely high and variable fault rates; thus future processor architectures based on these unreliable devices need to be built with fa...
Virtualization essentially enables multiple operating systems and applications to run on one physical computer by multiplexing hardware resources. A key motivation for applying vi...