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EGH
2004
Springer
13 years 11 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
ICDE
2006
IEEE
206views Database» more  ICDE 2006»
14 years 9 months ago
Query Co-Processing on Commodity Hardware
The rapid increase in the data volumes for the past few decades has intensified the need for high processing power for database and data mining applications. Researchers have acti...
Anastassia Ailamaki, Naga K. Govindaraju, Dinesh M...
OSDI
1996
ACM
13 years 8 months ago
CPU Inheritance Scheduling
Traditional processor scheduling mechanisms in operating systems are fairly rigid, often supportingonly one fixed scheduling policy, or, at most, a few "scheduling classes&qu...
Bryan Ford, Sai Susarla
ICCD
2005
IEEE
159views Hardware» more  ICCD 2005»
14 years 1 months ago
Architectural-Level Fault Tolerant Computation in Nanoelectronic Processors
Nanoelectronic devices are expected to have extremely high and variable fault rates; thus future processor architectures based on these unreliable devices need to be built with fa...
Wenjing Rao, Alex Orailoglu, Ramesh Karri
VEE
2009
ACM
171views Virtualization» more  VEE 2009»
14 years 2 months ago
Dynamic memory balancing for virtual machines
Virtualization essentially enables multiple operating systems and applications to run on one physical computer by multiplexing hardware resources. A key motivation for applying vi...
Weiming Zhao, Zhenlin Wang