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INFOCOM
2005
IEEE
14 years 3 months ago
A performance vs. cost framework for evaluating DHT design tradeoffs under churn
Abstract— Protocols for distributed hash tables (DHTs) incorporate features to achieve low latency for lookup requests in the face of churn, continuous changes in membership. The...
Jinyang Li, Jeremy Stribling, Robert Morris, M. Fr...
IPPS
2005
IEEE
14 years 3 months ago
Partial Clustering: Maintaining Connectivity in a Low Duty-Cycled Dense Wireless Sensor Network
— We consider a dense wireless sensor network where the radio transceivers of the sensor nodes are heavily duty-cycled in order to conserve energy. The chief purpose of the senso...
Chih-fan Hsin, Mingyan Liu
IWPC
2005
IEEE
14 years 3 months ago
System Evolution Tracking through Execution Trace Analysis
Software evolution analysis is concerned with analysis of artifacts produced during a software systems life-cycle. Execution traces produced from instrumented code reflect a syst...
Michael Fischer, Johann Oberleitner, Harald Gall, ...
VISUALIZATION
2005
IEEE
14 years 3 months ago
Interactive Visual Analysis and Exploration of Injection Systems Simulations
Simulations often generate large amounts of data that require use of SciVis techniques for effective exploration of simulation results. In some cases, like 1D theory of fluid dyn...
Kresimir Matkovic, Mario Jelovic, Josip Juric, Zol...
ACMACE
2005
ACM
14 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski