This paper reports on the implication of different preferred learning styles on students'performance in the introductory programming sequence and on work in progress on how t...
Lynda Thomas, Mark Ratcliffe, John Woodbury, Emma ...
Learning to program is a unique experience for each student, and it is not fully understood why one person in an introductory programming course learns to program better and more ...
Vennila Ramalingam, Deborah LaBelle, Susan Wiedenb...
This paper presents the preliminary findings of the Electronic Portfolio Student Perspective Instrument (EPSPI) developed to ascertain student attitudes and intended uses of ePort...
This paper addresses the development of a computer game design and development curriculum at the authors’ institution. The basis for curriculum decisions, as well as comparison t...
concepts more concrete. The method has two main learning outcomes: • Language Specification – The goal of the assignment is to be able to build LEGO® creations on a standard g...