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TCIAIG
2010
13 years 2 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
VLSID
2003
IEEE
78views VLSI» more  VLSID 2003»
14 years 8 months ago
Interface Design Techniques for Single-Chip Systems
This paper quantifies the performance of typical functional unit interface designs in single-chip systems. We introduce a specific equation to guide the design of optimal module i...
Robert H. Bell Jr., Lizy Kurian John
DAC
2009
ACM
14 years 8 months ago
Quality-driven synthesis of embedded multi-mode control systems
At runtime, an embedded control system can switch between alternative functional modes. In each mode, the system operates by using a schedule and controllers that exploit the avai...
Soheil Samii, Petru Eles, Zebo Peng, Anton Cervin
CVPR
2005
IEEE
14 years 9 months ago
Stereo Correspondence by Dynamic Programming on a Tree
Dynamic programming on a scanline is one of the oldest and still popular methods for stereo correspondence. While efficient, its performance is far from the state of the art becau...
Olga Veksler
GECCO
2007
Springer
179views Optimization» more  GECCO 2007»
14 years 1 months ago
XCSF with computed continuous action
Wilson introduced XCSF as a successor to XCS. The major development of XCSF is the concept of a computed prediction. The efficiency of XCSF in dealing with numerical input and con...
Trung Hau Tran, Cédric Sanza, Yves Duthen, ...