This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
The approximation of surfaces to scattered data is an important problem encountered in a variety of scientific applications, such as reverse engineering, computer vision, computer...
In this paper, a graphical modeling-based approach to semantic video analysis is presented for jointly realizing modality fusion and temporal context exploitation. Overall, the ex...
This paper presents a novel technique for the generation of ‘video textures’ to display human emotion. This is achieved by a method which uses existing video footage to synthe...
Lisa Gralewski, Neill W. Campbell, Barry T. Thomas...