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ICAD
2004
15 years 5 months ago
Capture and Recreation of Higher-Order 3D Sound Fields via Reciprocity
We propose a unified and simple approach for capturing and recreating 3D sound fields by exploring the reciprocity principle that is satisfied between the two processes. Our appro...
Zhiyun Li, Ramani Duraiswami, Nail A. Gumerov
PDCN
2004
15 years 5 months ago
Design and implementation of a network simulation system
In this paper, an efficient tool has been designed and implemented to design and analyze the communication networks. A network simulator in software is valuable for network manage...
Jae-Weon Choi, Man-Hui Lee
VMV
2001
144views Visualization» more  VMV 2001»
15 years 5 months ago
Towards Real-Time Visual Simulation of Water Surfaces
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
Jens Schneider, Rüdiger Westermann
VISSYM
2004
15 years 5 months ago
Illustrating Surfaces in Volume
This paper presents a novel framework for illustrating surfaces in a volume. Surfaces are illustrated by drawing only feature lines, such as silhouettes, valleys, ridges, and surf...
Xiaoru Yuan, Baoquan Chen
VMV
2004
167views Visualization» more  VMV 2004»
15 years 5 months ago
GPU-PIV
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
Thomas Schiwietz, Rüdiger Westermann