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DGCI
2006
Springer
15 years 7 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
CASCON
2006
210views Education» more  CASCON 2006»
15 years 5 months ago
Accelerating marching cubes with graphics hardware
For large data sets in medicine and science, efficient isosurface extraction and rendering is crucial for interactive visualization. Previous GPU acceleration techniques have been...
Gunnar Johansson, Hamish Carr
ICCAD
2008
IEEE
103views Hardware» more  ICCAD 2008»
16 years 1 months ago
Pyramids: an efficient computational geometry-based approach for timing-driven placement
Tao Luo, David A. Papa, Zhuo Li, Chin-Ngai Sze, Ch...
ISCAS
2008
IEEE
101views Hardware» more  ISCAS 2008»
15 years 10 months ago
Input port reduction for efficient substrate extraction in large scale IC's
Emre Salman, Renatas Jakushokas, Eby G. Friedman, ...