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DSD
2010
IEEE
190views Hardware» more  DSD 2010»
15 years 4 months ago
Hardware-Based Speed Up of Face Recognition Towards Real-Time Performance
— Real-time face recognition by computer systems is required in many commercial and security applications because it is the only way to protect privacy and security in the sea of...
I. Sajid, Sotirios G. Ziavras, M. M. Ahmed
RT
2001
Springer
15 years 8 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
VCIP
2003
146views Communications» more  VCIP 2003»
15 years 5 months ago
Real-time free-viewpoint video rendering from volumetric geometry
The aim of this work is to render high-quality views of a dynamic scene from novel viewpoints in real-time. An online system available at our institute computes the visual hull as...
Bastian Goldlücke, Marcus A. Magnor
ICPR
2002
IEEE
15 years 9 months ago
A New Mesh Simplification Algorithm Combining Half-Edge Data Structure with Modified Quadric Error Metric
This paper presents a fast mesh simplification algorithm that combined the half-edge data structure with modified quadric error metric (QEM). When half-edge structure is used, the...
Guangming Li, Jie Tian, Mingchang Zhao, Huiguang H...
CVPR
1999
IEEE
15 years 8 months ago
A Volumetric Stereo Matching Method: Application to Image-Based Modeling
We formulate stereo matching as an extremal surface extraction problem. This is made possible by embedding the disparity surface inside a volume where the surface is composed of v...
Qian Chen, Gérard G. Medioni