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EVOW
2003
Springer
15 years 9 months ago
GAME-HDL: Implementation of Evolutionary Algorithms Using Hardware Description Languages
Evolutionary Algorithms (EAs) have been proposed as a very powerful heuristic optimization technique to solve complex problems. Many case studies have shown that they work very eff...
Rolf Drechsler, Nicole Drechsler
ECOOP
2008
Springer
15 years 6 months ago
Liquid Metal: Object-Oriented Programming Across the Hardware/Software Boundary
Abstract. The paradigm shift in processor design from monolithic processors to multicore has renewed interest in programming models that facilitate parallelism. While multicores ar...
Shan Shan Huang, Amir Hormati, David F. Bacon, Rod...
DATE
2007
IEEE
92views Hardware» more  DATE 2007»
15 years 10 months ago
Overcoming glitches and dissipation timing skews in design of DPA-resistant cryptographic hardware
Cryptographic embedded systems are vulnerable to Differential Power Analysis (DPA) attacks. In this paper, we propose a logic design style, called as Precharge Masked Reed-Muller ...
Kuan Jen Lin, Shan Chien Fang, Shih Hsien Yang, Ch...
WSCG
2004
161views more  WSCG 2004»
15 years 5 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
SIGMOD
2003
ACM
190views Database» more  SIGMOD 2003»
16 years 4 months ago
Hardware Acceleration for Spatial Selections and Joins
Spatial database operations are typically performed in two steps. In the filtering step, indexes and the minimum bounding rectangles (MBRs) of the objects are used to quickly dete...
Chengyu Sun, Divyakant Agrawal, Amr El Abbadi