One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Abstract. We present a new parallel computation model called the Parallel ResourceOptimal computation model. PRO is a framework being proposed to enable the design of efficient and...
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...