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ACSC
2010
IEEE
13 years 1 months ago
Measuring visual consistency in 3d rendering systems
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuri...
Alfredo Nantes, Ross Brown, Frédéric...
CORR
2008
Springer
227views Education» more  CORR 2008»
13 years 6 months ago
An experimental analysis of Lemke-Howson algorithm
We present an experimental investigation of the performance of the Lemke-Howson algorithm, which is the most widely used algorithm for the computation of a Nash equilibrium for bi...
Bruno Codenotti, Stefano De Rossi, Marino Pagan
TCIAIG
2010
13 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
NJC
2006
125views more  NJC 2006»
13 years 6 months ago
PRO: A Model for the Design and Analysis of Efficient and Scalable Parallel Algorithms
Abstract. We present a new parallel computation model called the Parallel ResourceOptimal computation model. PRO is a framework being proposed to enable the design of efficient and...
Assefaw Hadish Gebremedhin, Mohamed Essaïdi, ...
CG
2006
Springer
13 years 10 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
James Glenn, Haw-ren Fang, Clyde P. Kruskal