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ACSC
2010
IEEE
13 years 1 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
AI
2004
Springer
13 years 6 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz
ECAI
2008
Springer
13 years 8 months ago
Game Theoretical Insights in Strategic Patrolling: Model and Algorithm in Normal-Form
Abstract. In artificial intelligence literature there is a rising interest in studying strategic interaction situations. In these situations a number of rational agents act strateg...
Nicola Gatti
JACM
2007
160views more  JACM 2007»
13 years 6 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm
DAC
2002
ACM
14 years 7 months ago
False-path-aware statistical timing analysis and efficient path selection for delay testing and timing validation
We propose a false-path-aware statistical timing analysis framework. In our framework, cell as well as interconnect delays are assumed to be correlated random variables. Our tool ...
Jing-Jia Liou, Angela Krstic, Li-C. Wang, Kwang-Ti...