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ICIP
2005
IEEE
14 years 10 months ago
Efficient neighborhood-based computations on regions using scans
Many basic computations can be done by means of iterative neighborhood-based calculations, including threshold, optimum, distance transform, contour closing, mathematical morpholo...
Alain Mérigot, Bertrand Ducourthial, Nicola...
CG
2005
Springer
13 years 9 months ago
A hierarchical sampling approach for polygonizing variational implicit surfaces
This article discusses an enhanced polygonization algorithm for variational implicit surfaces. The polygonization scheme is a simple hierarchical adaptation of the Marching Cubes ...
Alvaro Cuno, Claudio Esperança, Antonio A. ...
PAMI
2006
168views more  PAMI 2006»
13 years 9 months ago
Graphical Models and Point Pattern Matching
This paper describes a novel solution to the rigid point pattern matching problem in Euclidean spaces of any dimension. Although we assume rigid motion, jitter is allowed. We pres...
Tibério S. Caetano, Terry Caelli, Dale Schu...
IPPS
1999
IEEE
14 years 1 months ago
Reducing I/O Complexity by Simulating Coarse Grained Parallel Algorithms
Block-wise access to data is a central theme in the design of efficient external memory (EM) algorithms. A second important issue, when more than one disk is present, is fully par...
Frank K. H. A. Dehne, David A. Hutchinson, Anil Ma...
CGF
2008
144views more  CGF 2008»
13 years 9 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset