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» Efficient and Handy Texture Mapping on 3D Surfaces
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COMPGEOM
2003
ACM
14 years 19 days ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
ICCV
2007
IEEE
14 years 9 months ago
Consistent Correspondence between Arbitrary Manifold Surfaces
We propose a novel framework for consistent correspondence between arbitrary manifold meshes. Different from most existing methods, our approach directly maps the connectivity of ...
Huai-yu Wu, Chunhong Pan, Qing Yang, Songde Ma
VISUALIZATION
1996
IEEE
13 years 11 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
TROB
2008
106views more  TROB 2008»
13 years 6 months ago
Discovering Higher Level Structure in Visual SLAM
We describe a novel method for discovering and incorporating higher level map structure in a real-time visual SLAM system. Previous approaches use sparse maps, populated by isolate...
Andrew P. Gee, Denis Chekhlov, Andrew Calway, Walt...
TOG
2010
117views more  TOG 2010»
13 years 2 months ago
Multi-feature matching of fresco fragments
We present a multiple-feature approach for determining matches between small fragments of archaeological artifacts such as Bronze-Age and Roman frescoes. In contrast with traditio...
Corey Toler-Franklin, Benedict J. Brown, Tim Weyri...