We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
Mesh subdivision algorithms are usually specified informally using graphical schemes defining local mesh refinements. These algorithms are then implemented efficiently in an impera...
Antoine Spicher, Olivier Michel, Jean-Louis Giavit...
Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This primitive reduces the number of vertices sent to the graphics pip...
J. Francisco Ramos, Miguel Chover, Oscar Belmonte,...
In this paper, we present a nano-scale reconfigurable mesh that is interconnected with ferromagnetic spin-wave buses. The architecture described here, while requiring the same num...
Mary Mehrnoosh Eshaghian-Wilner, Alexander Khitun,...
The computational requirements for an adaptive solution of unsteady problems change as the simulation progresses. This causes workload imbalance among processors on a parallel mac...