We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
In order to become an effective complement to traditional Web-scale text-based image retrieval solutions, content-based image retrieval must address scalability and efficiency iss...
This paper addresses the problem of low-power fanout optimization. We show that due to neglecting short-circuit current, previous analytical techniques proposed to optimize the ar...
The Dryad and DryadLINQ systems offer a new programming model for large scale data-parallel computing. They generalize previous execution environments such as SQL and MapReduce in...
This paper presents an end-user-oriented programming environment called Mashroom. Major contributions herein include an end-user programming model with an expressive data structur...