Fast-paced dynamic environments like robot soccer require highly responsive and dynamic locomotion. We present an implementation of an omnidirectional ZMP-based walk engine for the...
This chapter describes a principled, yet computationally efficient way for a team of UAVs with Received Signal Strength Indicator (RSSI) sensors to locate radio frequency emitting...
Paul Scerri, Robin Glinton, Sean Owens, Steven Oka...
We address the problem of navigating from an initial node to a goal node by a group of agents in an unknown physical environment. In such environments mobile agents must physicall...
Triangle strips are a widely used hardware-supported data-structure to compactly represent and efficiently render polygonal meshes. In this paper we survey the efficient generatio...
We present an automated planning application for generating 3D tasks demonstrations involving a teleoperated robot arm on the International Space Station (ISS). A typical task dem...